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Diversity, Equity and Inclusion in FLIGBY
reszeght

Diversity, Equity and Inclusion in FLIGBY

September 1, 2020
Diversity and inclusion, fligby
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The ideal team needs to be diverse Addressing diversity and inclusion in leadership development became a strategic consideration. The primary task of the FLIGBY simulation game is to teach people [...]
Diversity, Equity and Inclusion in Experiential Learning
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Diversity, Equity and Inclusion in Experiential Learning

September 1, 2020
Diversity and inclusion, Good business
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Good for Business Diversity of perspectives and inclusive workplace culture is simply good for business. According to Josh Bersin, employee diversity leads to better business results because [...]
Why-How-What: Defining FLIGBY’s Mission
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Why-How-What: Defining FLIGBY’s Mission

April 26, 2020
fligby, Flow-promoting leadership, Leadership skills
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Explaining FLIGBY based on Simon Sinek’s “Start with Why” approach “Why-How-What” is Simon Sinek‘s idea about understanding the purpose of a product or a service. He introduced [...]
Engagement in Learning- Part 2
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Engagement in Learning- Part 2

March 30, 2020
Engagement, fligby, Simulations
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Engagement in Learning – for Part 1, click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental state [...]
Online Leadership Training
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Online Leadership Training

March 17, 2020
fligby, Simulations
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Going entirely online with your training Given the current global health challenges and the changing development needs of globalized organizations, switching to fully online leadership training [...]
Benefits of Flow
Zad Vecsey

Benefits of Flow

March 9, 2020
Flow-promoting leadership, Leadership
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Defining Flow One of the founding fathers of positive psychology, Mihaly Csikszentmihalyi, focused his research on creativity and happiness. His research has shown that, regardless of context, [...]
Flow map as a Management Tool – Part 2
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Flow map as a Management Tool – Part 2

February 21, 2020
Flow-promoting leadership, Positive psychology
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Flow Map as a Management Tool – Part 1 How Map of Everyday Experience (Flow Map) is presented in FLIGBY The different states of mind can be effectively assessed through the Flow map and [...]
Game-based Profiling
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Game-based Profiling

February 4, 2020
fligby, Interactive movie, Leadership skills
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A methodology of establishing leadership skill profile using gameplay data ALEAS’ first business simulation was released in 2002 and modeled on a “shabby old countryside” restaurant with [...]
Teaching Blue Ocean
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Teaching Blue Ocean

January 28, 2020
Academia
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Strategy and Leadership The FLIGBY lab was contacted recently by one of our North American academic partners to find a way for using FLIGBY teaching Blue Ocean concept. Since FLIGBY was used [...]
Narrative Context that Works – Creating Immersive Learning Environment
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Narrative Context that Works – Creating Immersive Learning Environment

January 14, 2020
fligby, Wine business
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Why Winery? Why did we choose a Californian winery for the FLIGBY simulation? First, we needed a good story that captured people’s imagination. That’s essential for creating an immersive [...]
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