Sep 26, 2020
What’s New in FLIGBY v2.0
FLIGBY v2.0: Redesign after eight years of global service FLIGBY v2.0 is finally here. After 8 years of intensive service of more than 22 thousand individual users worldwide, the award-winning…
Sep 26, 2020
FLIGBY v2.0: Redesign after eight years of global service FLIGBY v2.0 is finally here. After 8 years of intensive service of more than 22 thousand individual users worldwide, the award-winning…
May 31, 2020
The New “Blended”: Integrating Individual and Group Learning Online leadership development: is it possible? Can experience-driven aspects of leader development be simulated in digital reality? Are there alternative solutions sufficient…
May 20, 2020
What percentage of the knowledge you need to do your job is stored in your own mind? The answer to that question in 1986 was approximately 75%, but in 2008…
Mar 30, 2020
Business Game and Engagement – for Part 1 click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental…
Mar 22, 2020
Benefits of Game-based Learning and Profiling Since 2013 spending on organizational leadership training in the US alone has been consistently exceeding $2 billion annually. According to a study by Training…
Mar 17, 2020
Going fully online with your training In view of the current global health challenges and the changing development needs of globalized organizations, switching to fully online leadership training programs seems…
Nov 19, 2019
FLIGBY’s Galaxy of Feedback Types FLIGBY’s simulation feedback system has been designed to give each player a continuous stream of valuable, multidimensional feedback during and after the Game. The two dozen…