Blog LinkedIn Facebook Flickr Youtube

Apr 26, 2020

Why-How-What: Defining FLIGBY’s Mission

Explaining FLIGBY based on Simon Sinek’s “Start with Why” approach “Why-How-What” is Simon Sinek‘s idea about understanding the purpose of a product or a service. He introduced this framework as…

Read More

Mar 30, 2020

Business Game and Engagement – Part 2

Business Game and Engagement – for Part 1 click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental…

Read More

Mar 17, 2020

Online Leadership Training

Going fully online with your training In view of the current global health challenges and the changing development needs of globalized organizations, switching to fully online leadership training programs seems…

Read More

earn FLIGBY's game-based profiling by getting to know the simulation's experience-based learning schema

Feb 4, 2020

Game-based Profiling

A methodology of establishing leadership skill profile using gameplay data The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills by using sophisticated game-based…

Read More

Winery simulation

Jan 14, 2020

Winery Simulation

Why Winery? Why did we choose a Californian winery as the venue of FLIGBY simulation? First of all, we needed a good story which was able to capture people’s imagination…

Read More

FLIGBY Leadership Skills

Jan 7, 2020

FLIGBY Leadership Skills

Developing leadership competencies by serious games The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills that, if applied, would help create a Flow-promoting…

Read More

interactive movie

Dec 17, 2019

Interactive movie in Leadership Development

Serious Games as Innovative Learning Solutions The educational interactive movie is a genre of serious gaming. Serious Games are typically online applications that make use of the mechanisms of video…

Read More