Sep 26, 2020
What’s New in FLIGBY v2.0
FLIGBY v2.0: Redesign after eight years of global service FLIGBY v2.0 is finally here. After 8 years of intensive service of more than 22 thousand individual users worldwide, the award-winning…
Sep 26, 2020
FLIGBY v2.0: Redesign after eight years of global service FLIGBY v2.0 is finally here. After 8 years of intensive service of more than 22 thousand individual users worldwide, the award-winning…
Sep 1, 2020
The ideal team needs to be diverse Addressing diversity and inclusion in leadership development became a strategic consideration. The major task of the FLIGBY simulation game is to teach people…
May 31, 2020
The New “Blended”: Integrating Individual and Group Learning Online leadership development: is it possible? Can experience-driven aspects of leader development be simulated in digital reality? Are there alternative solutions sufficient…
May 20, 2020
What percentage of the knowledge you need to do your job is stored in your own mind? The answer to that question in 1986 was approximately 75%, but in 2008…
Apr 26, 2020
Explaining FLIGBY based on Simon Sinek’s “Start with Why” approach “Why-How-What” is Simon Sinek‘s idea about understanding the purpose of a product or a service. He introduced this framework as…
Mar 30, 2020
Business Game and Engagement – for Part 1 click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental…
Mar 17, 2020
Going fully online with your training In view of the current global health challenges and the changing development needs of globalized organizations, switching to fully online leadership training programs seems…
Feb 4, 2020
A methodology of establishing leadership skill profile using gameplay data The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills by using sophisticated game-based…
Jan 14, 2020
Why Winery? Why did we choose a Californian winery as the venue of FLIGBY simulation? First of all, we needed a good story which was able to capture people’s imagination…
Jan 7, 2020
Developing leadership competencies by serious games The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills that, if applied, would help create a Flow-promoting…