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Sep 26, 2020

What’s New in FLIGBY v2.0

FLIGBY v2.0: Redesign after eight years of global service FLIGBY v2.0 is finally here. After 8 years of intensive service of more than 22 thousand individual users worldwide, the award-winning…

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Apr 26, 2020

Why-How-What: Defining FLIGBY’s Mission

Explaining FLIGBY based on Simon Sinek’s “Start with Why” approach “Why-How-What” is Simon Sinek‘s idea about understanding the purpose of a product or a service. He introduced this framework as…

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Mar 30, 2020

Business Game and Engagement – Part 2

Business Game and Engagement – for Part 1 click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental…

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Mar 17, 2020

Online Leadership Training

Going fully online with your training In view of the current global health challenges and the changing development needs of globalized organizations, switching to fully online leadership training programs seems…

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earn FLIGBY's game-based profiling by getting to know the simulation's experience-based learning schema

Feb 4, 2020

Game-based Profiling

A methodology of establishing leadership skill profile using gameplay data The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills by using sophisticated game-based…

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Winery simulation

Jan 14, 2020

Winery Simulation

Why Winery? Why did we choose a Californian winery as the venue of FLIGBY simulation? First of all, we needed a good story which was able to capture people’s imagination…

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FLIGBY Leadership Skills

Jan 7, 2020

FLIGBY Leadership Skills

Developing leadership competencies by serious games The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills that, if applied, would help create a Flow-promoting…

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