Here is the big question of the VUCA Assessment: Can we take chaos as a given and learn to thrive on it? According to Tom Peters, this requires that we not only learn to cherish impermanence and [...]
VUCA: is managing chaos our new normal? Can we rise to the challenge of new realities we crashed into it with the pandemic? Is thriving in a world full of volatility, uncertainty, complexity, and [...]
The ideal team needs to be diverse Addressing diversity and inclusion in leadership development became a strategic consideration. The primary task of the FLIGBY simulation game is to teach people [...]
Good for Business Diversity of perspectives and inclusive workplace culture is simply good for business. According to Josh Bersin, employee diversity leads to better business results because [...]
The New “Blended”: Integrating Individual and Group Learning Online leadership development: is it possible? Can experience-driven aspects of leader development be simulated in digital [...]
Implementing an experiential learning model with simulation What percentage of the knowledge you need to do your job is stored in your mind? The answer to that question in 1986 was approximately [...]
Explaining FLIGBY based on Simon Sinek’s “Start with Why” approach “Why-How-What” is Simon Sinek‘s idea about understanding the purpose of a product or a service. He introduced [...]
The Basics: Csikszentmihalyi’s “Good Business” Idea Flow-promoting leadership is wanted: while most people enjoy working when it provides Flow, too few jobs are designed to make Flow possible. [...]
Engagement in Learning – for Part 1, click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental state [...]
Benefits of Game-based Learning and Profiling Since 2013 spending on organizational leadership training in the US has consistently exceeded $2 billion annually. According to a Training Industry, [...]