FLIGBY’s Leadership Topics
Leadership or business simulation is a dynamic computer-based experience, allow us to practice personal and organizational strategies in a risk-free and motivating learning environment. They are highly effective in building critical capabilities needed for managing complex situations and organizational challenges.
FLIGBY, Prof. Csikszentmihalyi’s official business simulation program, was developed to build a broad perspective on critical leadership interdependencies, like strategic thinking or managerial skills needed to make modern organizations/networks sustainable successful. Although FLIGBY is Flow-based, the managerial challenges and the options it presents are fully compatible with a wide range of leadership theories, enhancing them all.
FLIGBY is a much more effective teaching tool than any case study can be because the story unfolds in response to the player’s actions in dynamic and ever-more-complex ways. FLIGBY also trumps traditional teaching case studies because the player receives instant feedback, in a variety of ways, about the 150+ decisions that he/she must make during the Game. In contrast to a typical written case study, the player has to make not just one big decision about a dilemma, but dozens of more and less momentous ones, as in real life. Most decisions can, themselves, be the subject of extensive discussion among the participants as if numerous case studies and their dilemmas were wrapped into one.
During eight to ten hours of game play, each student tried to tame the winery’s warring staff and enable team members to work together in harmony while tapping into their own best talents.
FLIGBY has already been employed, reportedly with success, in management/ leadership and other courses at universities as well as in training programs in the corporate world. Based on thousands of feedback from players around the globe, most participants enjoy and thus appreciate the opportunity to learn by playing a well-designed, interactive business game.
The topics covered by FLIGBY’s plot and the decision dilemmas during the Game make it an appropriate teaching tool in a variety of courses, such as:
- Strategy – Strategic Management
- Strategy – Blue Ocean Strategy
- Leadership – Managing People (Human Resources)
- Leadership Development – Self-Management
- Network Leadership – Innovation and Achievement
- Competitive Strategy – Business Development
- Marketing in the Context of General Management
- Managing Change – Organizational Behavior and
- Leading Teams
- Cross-cultural Management
- Project Management
- Sustainability in Business
- Business Ethics
- Applied Psychology
- Corporate Negotiations – Creating Value
Incorporating games into business programs has become ever more popular in recent years, both because good games have proven to be effective teaching and learning devices and because participants not only appreciate but also expect to encounter such games in their programs.
At that debriefing, students remarked on how the situations FLIGBY placed them in not only challenged them to manage complicated employees and a fractured team, but also to manage their own reactions to what many would consider unprofessional behavior. And while some of that behavior is extreme, it’s all too familiar to many.