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Sep 1, 2020

Diversity and Inclusion in Experiential Learning

Good for Business Diversity of perspectives and inclusive workplace culture are simply good for business. According to Josh Bersin, employee diversity leads to better business results because “companies that embrace…

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Apr 20, 2020

Flow-promoting Leadership

The Basics: Csikszentmihalyi’s “Good Business” Idea While most people enjoy working when it provides Flow, too few jobs are designed to make Flow possible. This is where management can make a…

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Mar 30, 2020

Business Game and Engagement – Part 2

Business Game and Engagement – for Part 1 click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental…

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Mar 22, 2020

Business Game and Engagement – Part 1

Benefits of Game-based Learning and Profiling Since 2013 spending on organizational leadership training in the US alone has been consistently exceeding $2 billion annually. According to a study by Training…

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Flow benefits

Mar 9, 2020

Benefits of Flow

Defining Flow One of the founding fathers of positive psychology, Mihaly Csikszentmihalyi, focused his research on creativity and happiness. His research has shown that, regardless of context, culture, age, gender or education, when people…

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Feb 14, 2020

Flow Map as a Management Tool – Part 1

The Missing Engagement The purpose of this article is to introduce the “Flow map,” or the “map of everyday experience” as Mihaly Csikszentmihalyi calls it in his book “Good Business: Leadership,…

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earn FLIGBY's game-based profiling by getting to know the simulation's experience-based learning schema

Feb 4, 2020

Game-based Profiling

A methodology of establishing leadership skill profile using gameplay data The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills by using sophisticated game-based…

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