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How to “Blend” when Experiential Learning Model is Needed
Beata Souders

How to “Blend” when Experiential Learning Model is Needed

May 20, 2020
blended learning, fligby, Interactive movie, Simulations
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Implementing an experiential learning model with simulation What percentage of the knowledge you need to do your job is stored in your mind? The answer to that question in 1986 was approximately [...]
Engagement in Learning- Part 2
Beata Souders

Engagement in Learning- Part 2

March 30, 2020
Engagement, fligby, Simulations
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Engagement in Learning – for Part 1, click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental state [...]
Engagement in Learning – Part 1
Beata Souders

Engagement in Learning – Part 1

March 22, 2020
Engagement, Interactive movie, Simulations
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Benefits of Game-based Learning and Profiling Since 2013 spending on organizational leadership training in the US has consistently exceeded $2 billion annually. According to a Training Industry, [...]
Online Leadership Training
reszeght

Online Leadership Training

March 17, 2020
fligby, Simulations
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Going entirely online with your training Given the current global health challenges and the changing development needs of globalized organizations, switching to fully online leadership training [...]
What are the benefits of using Simulation in Leadership Development?
Zad Vecsey

What are the benefits of using Simulation in Leadership Development?

February 11, 2020
blended learning, fligby, Game-based profiling, Interactive movie, Leadership skills, Simulations
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Real Training, Real Learning The leadership training business realized the benefits of using simulation and has been a keen adopter of these applications since the early years of the Internet [...]
FLIGBY’s Simulation Feedback System
reszeght

FLIGBY’s Simulation Feedback System

November 19, 2019
fligby, Simulations
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FLIGBY’s Galaxy of Feedback Types FLIGBY’s simulation feedback system has been designed to give each player a continuous stream of valuable, multidimensional feedback during and after [...]
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