Benefits of Game-based Learning and Profiling Since 2013 spending on organizational leadership training in the US has consistently exceeded $2 billion annually. According to a Training Industry, [...]
A methodology of establishing leadership skill profile using gameplay data ALEAS’ first business simulation was released in 2002 and modeled on a “shabby old countryside” restaurant with [...]
Developing leadership competencies through serious games The serious game FLIGBY aims to identify, measure, and help develop leadership skills that, if applied, would help create a Flow-promoting [...]
Serious Games as Innovative Learning Solutions Interactive movie in education is a genre of serious gaming. Serious Games are typically online applications that use video games’ mechanisms [...]