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Sep 26, 2020

What’s New in FLIGBY v2.0

FLIGBY v2.0: Redesign after eight years of global service FLIGBY v2.0 is finally here. After 8 years of intensive service of more than 22 thousand individual users worldwide, the award-winning…

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Sep 1, 2020

Diversity and Inclusion in Experiential Learning

Good for Business Diversity of perspectives and inclusive workplace culture are simply good for business. According to Josh Bersin, employee diversity leads to better business results because “companies that embrace…

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Apr 26, 2020

Why-How-What: Defining FLIGBY’s Mission

Explaining FLIGBY based on Simon Sinek’s “Start with Why” approach “Why-How-What” is Simon Sinek‘s idea about understanding the purpose of a product or a service. He introduced this framework as…

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Apr 20, 2020

Flow-promoting Leadership

The Basics: Csikszentmihalyi’s “Good Business” Idea While most people enjoy working when it provides Flow, too few jobs are designed to make Flow possible. This is where management can make a…

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Mar 30, 2020

Business Game and Engagement – Part 2

Business Game and Engagement – for Part 1 click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental…

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Mar 22, 2020

Business Game and Engagement – Part 1

Benefits of Game-based Learning and Profiling Since 2013 spending on organizational leadership training in the US alone has been consistently exceeding $2 billion annually. According to a study by Training…

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Mar 17, 2020

Online Leadership Training

Going fully online with your training In view of the current global health challenges and the changing development needs of globalized organizations, switching to fully online leadership training programs seems…

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