FLIGBY v2.0: Redesign after eight years of global service FLIGBY v2.0 is finally here. After eight years of intensive service to more than 22 thousand individual users worldwide, the [...]
The ideal team needs to be diverse Addressing diversity and inclusion in leadership development became a strategic consideration. The primary task of the FLIGBY simulation game is to teach people [...]
Good for Business Diversity of perspectives and inclusive workplace culture is simply good for business. According to Josh Bersin, employee diversity leads to better business results because [...]
The New “Blended”: Integrating Individual and Group Learning Online leadership development: is it possible? Can experience-driven aspects of leader development be simulated in digital [...]
Implementing an experiential learning model with simulation What percentage of the knowledge you need to do your job is stored in your mind? The answer to that question in 1986 was approximately [...]
Explaining FLIGBY based on Simon Sinek’s “Start with Why” approach “Why-How-What” is Simon Sinek‘s idea about understanding the purpose of a product or a service. He introduced [...]
The Basics: Csikszentmihalyi’s “Good Business” Idea Flow-promoting leadership is wanted: while most people enjoy working when it provides Flow, too few jobs are designed to make Flow possible. [...]
Engagement in Learning – for Part 1, click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental state [...]
Benefits of Game-based Learning and Profiling Since 2013 spending on organizational leadership training in the US has consistently exceeded $2 billion annually. According to a Training Industry, [...]
Going entirely online with your training Given the current global health challenges and the changing development needs of globalized organizations, switching to fully online leadership training [...]
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